Keep 2 Enemies Airborne
In many modern action games, one of the most exciting mechanics is the ability to juggle enemies in the air. This technique, often referred to as ‘keeping enemies airborne,’ is not just for show it serves as an important combat strategy. Whether you’re playing stylish character-action titles, superhero-based games, or combo-heavy fighting systems, keeping two enemies airborne simultaneously is both a visual spectacle and a demonstration of skill. Mastering this technique requires precise timing, understanding of your character’s moveset, and sometimes coordination with environmental or skill-based advantages.
Understanding the Concept of Airborne Control
What It Means to Keep Enemies Airborne
Keeping enemies airborne refers to maintaining opponents in mid-air using a series of attacks or abilities before they can fall back to the ground. Some games require players to juggle one or more enemies as part of combo challenges, while others use it as a core part of combat dynamics. The difficulty increases when two enemies must be juggled at once, as this requires more control, accuracy, and awareness of spacing and cooldowns.
Many games reward players for executing air combos, whether through additional damage, style points, or mission objectives. Successfully maintaining two enemies in the air simultaneously is often tied to achievements or specific challenges, such as those found in titles like Marvel’s Spider-Man, Devil May Cry, or Bayonetta.
Why Keep Two Enemies Airborne?
Combat Advantage
Keeping enemies airborne limits their ability to retaliate. While in the air, enemies are typically unable to attack or use their abilities. This provides a significant tactical advantage, especially in crowded fights or higher-difficulty missions. If you’re able to suspend two threats simultaneously, you reduce pressure on your character and create space to reposition or recharge abilities.
Style and Points
Many games use style meters or combo counters. Air juggles, especially with multiple enemies, drastically increase your combo rating. Not only does this look impressive, but it often leads to gameplay benefits such as:
- Higher mission grades or scores
- Faster experience gain
- Bonus currency or resources
- Unlockable achievements or trophies
Mechanics That Support Aerial Juggling
Launchers and Knock-Ups
To keep two enemies airborne, the first step is launching them into the air. Most games include a ‘launcher’ move that sends enemies upward. These are often strong melee attacks, upward slashes, or skill-triggered effects. Knowing your launcher move is critical. In games like Spider-Man, a basic uppercut combo or web strike launcher can do the trick. In Devil May Cry, Dante’s High Time or Vergil’s Rising Sun are common launchers.
Aerial Combos
Once in the air, players must chain follow-up attacks to maintain the airborne state. These can be:
- Mid-air light attacks
- Air dash cancel combos
- Ranged abilities like webs, guns, or projectiles
- Special moves that keep enemies floating
The idea is to never give enemies a chance to fall. When juggling two, it’s important to alternate between them or use area-of-effect aerial moves that affect both simultaneously.
Cooldown and Stamina Management
Air juggling often consumes stamina, focus, or cooldowns. If you don’t plan carefully, you’ll run out of ways to keep enemies in the air. Timing your skill activations and managing your meter is essential. Combos that end in quick recovery or reset animations are best for sustaining air control.
Tips to Keep Two Enemies Airborne Consistently
1. Use AoE Launchers
If the game allows, start with an ability that launches multiple enemies at once. This sets you up immediately with both targets in the air. In games like Bayonetta, some weapon combinations can launch groups of enemies, giving you the upper hand from the start.
2. Switch Targets Efficiently
Don’t focus on one enemy until the other hits the ground. Switch rapidly between targets. For example, hit enemy A once, then enemy B, then back to A, maintaining their altitude through alternating strikes. Some combat systems even reward target switching with combo extensions or effects.
3. Use Aerial Control Abilities
Certain abilities allow for better control mid-air, such as:
- Web pulls (to bring enemies back up)
- Gravity fields (to slow descent)
- Shockwaves (that keep enemies suspended)
Equip loadouts or skills that enhance these effects if available in your game of choice.
4. Maintain Vertical Awareness
It’s easy to get caught up in the action and lose track of your altitude. Always position yourself slightly below or between your airborne enemies to keep hitting upward. Falling too far down or overextending your vertical range can end your combo prematurely.
5. Use the Environment
In some games, environmental objects can help. For example, bouncing enemies off walls or ceilings can delay their descent. Look for locations that naturally keep enemies suspended longer or funnel them into confined vertical spaces.
Common Mistakes to Avoid
Focusing Too Long on One Target
This is the number one reason players fail to keep both enemies airborne. Always alternate hits. Keep your rhythm. A pause on one enemy often means the other falls before you return to them.
Using Ground-Locking Finishers Too Soon
Some combos automatically end by slamming enemies to the ground. Avoid using those until the end of the challenge. These finishers look great but immediately break your airborne combo.
Wasting All Abilities at Once
It’s tempting to unload every flashy move in the air, but pacing is key. Keep a few cooldowns in reserve in case you need to recover one enemy who starts to drop.
Best Characters and Builds for Airborne Control
Spider-Man Games
Characters like Peter Parker and Miles Morales are built for aerial combat. Their web attacks, air combos, and gadgets make keeping two enemies airborne very manageable once you’ve unlocked key upgrades.
Devil May Cry Series
Dante, Nero, and Vergil all have exceptional aerial toolkits. Weapons like the Swordmaster style, air taunts, and ranged juggling techniques make multi-enemy control both stylish and functional.
Action RPGs with Aerial Combos
Games like Final Fantasy VII Remake, Kingdom Hearts, and Punishing: Gray Raven include mechanics to launch enemies and sustain combos in the air, depending on your build and combo timing. Choosing characters with fast air skills or passive juggling bonuses is highly effective.
Keeping two enemies airborne in any action game is a test of your skill, timing, and adaptability. It’s not just a way to rack up points it’s a mark of a player who understands the depth of the combat system. By mastering launchers, aerial combos, ability management, and enemy switching, you can elevate your gameplay and impress both in-game and onlookers. Whether you’re aiming for a platinum trophy or just enjoying the thrill of stylish combat, learning to juggle multiple enemies in mid-air will transform your experience into something unforgettable.