January 21, 2026
Games

Lethal Company Tzp Inhalant

In the tense and cooperative world of *Lethal Company*, success often depends on preparation and knowing when to take risks. Among its many tools, the TZP Inhalant stands out as a high‘risk, high‘reward consumable that can significantly boost your mobility at a vital moment. Often saved for dramatic escape runs, sudden sprints, or heavy equipment hauls, this inhalant offers startling advantages and hilarious side effects that veteran players both fear and love.

What Is the TZP Inhalant?

Basic Description

The TZP Inhalant is a specialized consumable item sold in the in‘game store for 80 credits. When used, it acts as a powerful stimulant, temporarily reducing stamina consumption and slightly increasing movement speed perfect for escaping threats or hauling heavy loads back to your ship.

How to Use It

Players activate the inhalant by holding down the left mouse button while equipped. You can inhale for a light boost, or continue up to 12 seconds for maximum effect but beware, the longer you inhalate, the more disorienting the side effects become.

Benefits of Using TZP Inhalant

  • **Extended Stamina and Speed**: Normally, a character can sprint for about 9–10 seconds. With a moderate inhale (~4 seconds), your stamina can last up to 24–25 seconds, with further benefits when used heavily.
  • **Hauling Heavy Items**: Vaulting heavy two‘handed objects across the map becomes smoother and faster thanks to reduced stamina drain and enhanced movement.
  • **Quick Escape**: During emergencies like chasing waves or entity spawns the inhalant buys crucial extra seconds to reach safety.

Notorious Side Effects

Visual and Control Impairments

Extended use brings increasing visual distortion. With a heavy inhale, your screen may warp, controls feel slippery, and navigating tight spaces becomes more difficult.

Voice Distortion

After inhaling for about 4 seconds, your character’s voice becomes high‘pitched, akin to helium inhalation. This comic side effect doesn’t affect you, but other players will hear it and react accordingly.

Conflicting Effects at Overdose Level

At maximum inhalation (~12 seconds), you gain peak stamina boosts but suffer heavy audio‘visual impairment, very slippery controls, and screen distortion challenging your ability to navigate effectively.

Strategic Use Cases

Speed Hauls

Community discussion highlights that inhaling just enough (around 8 seconds) is the meta strategy when carrying heavy loads back to the ship, allowing players to collect and deliver more items in tight time windows.

Momentum-Fueled Escapes

Instead of burning grenades or phasing out, players often use TZP to outrun dangerous entities or collapsing buildings, turning potentially fatal moments into narrow survivals.

Meta Balance

Reddit users caution that this isn’t just about fun voice effects it’s a legitimate meta tactic. Even with the introduction of cruisers, some players still rely on TZP, especially in earlier moons like Rend.

Usage Guidelines

  • **Use Briefly (4–8 seconds)**: This grants a strong stamina boost while managing visual and voice distortions.
  • **Monitor Side Effects**: Longer use yields better stamina but dramatically hinders vision and control balance is key.
  • **Coordinate with Team**: That helium‘pitch voice signals teammates you’re going full throttle let them know what’s happening.

Community Perspectives

Reddit’s Take

>Your stamina last longer and you run faster while you take tzp… it was meta to bring back two handed items that way

>Inhaling for 8 seconds seems to be the best balance between stamina efficiency and screen distortion

Steam Forum Insights

On Steam, users report that despite its comedic voice effects, the inhalant gives meaningful stamina support. Yet, some argue its cost and impairments make it a niche purchase.

Drawbacks and Considerations

Expense and Inventory Cost

The inhalant slots into your loadout and costs 80 credits. You must assess whether the boost is worth its cost and space.

Balance Between Boost and Impairment

Using TZP effectively is a tightrope. Too little and you waste credits; too much and you impair your perception or control reducing your advantage.

Not a Combat Buff

The inhalant does nothing for offense or defense. In combat-heavy scenarios, other consumables or abilities may offer more safety.

Tips for Maximal Impact

  • **Plan Your Inhale Window**: Start around 4 seconds in to get a boost without distortion, and end around 8 seconds for optimal efficiency.
  • **Use Before Hauls**: Activate before grabbing heavy items or sprinting across open terrain.
  • **Keep Teammates Informed**: Let them know you’re using TZP to prevent confusion when your voice changes.
  • **Combine with Boost Items**: Stun grenades or gas masks can be paired to maximize movement efficiency and survivability.

In *Lethal Company*, the TZP Inhalant is a daring but widely embraced tool. Requiring careful timing and self-awareness, it can dramatically improve stamina efficiency, making long hauls and frantic escapes more manageable. The voice and visual side effects are humorous, but they also provide clear cues about your status and commitment to the sprint. For players aiming to optimize haul runs or maximize speed, TZP is a strategic asset just be ready to handle its unpredictable downsides.